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Quote Mode
One of the Soulsdle game modes · free, no signup
About Quote mode
Quote mode is the purist's challenge: one line of dialogue, the speaker's name censored, and a search box. FromSoftware's writing is distinctive enough that a single sentence often betrays its speaker, whether it is a merchant's sales pitch, a dying knight's last words or the opening narration of an entire game.
If the line alone is not enough, hints unlock one at a time with each wrong guess: the game it comes from, the speaker's role, the place where you hear it and the speaker's gender. Four hints is usually enough to turn an impossible quote into a manageable one.
The pool only contains characters who have at least one recorded line, and the quote shown for a given character rotates from day to day, so the same speaker can return with a different sentence. Quotes stay in their original English regardless of the interface language.
How to play
- Read the quote. Names are replaced by a placeholder, but titles, places and item names are kept.
- Guess a character. If you are wrong, the next hint is revealed above the search box.
- Use the hints together: a role of Merchant in Bloodborne reduces the field to a handful of people.
- There is no guess limit. Give up ends the day's puzzle and shows the speaker.
Tips
- Pay attention to register. Formal, archaic phrasing points to Dark Souls royalty; clipped, brutal lines are often Sekiro.
- Recurring catchphrases are easy, so the daily line is weighted toward dialogue players remember rather than combat barks.
- Mentions of the Great Ones, the Erdtree, the First Flame or Lord Isshin date the line to a specific game instantly.
- When in doubt, guess a character from the game you suspect: even a wrong answer unlocks the game hint and costs nothing.
Read next
- Bloodborne Lore, Explained for People Who Finished It and Were Confused
- The Fragility of FromSoftware NPC Questlines
- Demon's Souls and the Ideas the Series Left Behind
Other modes: Classic · NPC · Silhouette · Infinite · Cards
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